Training | Gaming Disorder Clinical Training

$498.00
Plus taxes & fees
Elementary school Training | Gaming Disorder Clinical Training

Provider: Intenta Digital

Why Eduye Selected This

Selected for its practical, expert-led training that helps teachers recognize and respond to gaming disorder in students

Customer Service

[email protected]

Best For

1st Grade2nd Grade3rd Grade4th Grade5th GradeKindergarten

Training Overview

The curriculum brings together research, clinical work and lived experience of gamers. Students will gain knowledge of gaming culture, motivations for gaming, predatory game design, known harms of excessive gaming, comorbidities, risks and protective factors in developing gaming disorder, and specific strategies and considerations in working with clients who struggle with gaming.


15 Hours of Training

Self-paced and automated training (completed within 90 days). At the end of the training, a case formulation is submitted for review with written feedback provided.


Easy Format

Industry-leading online learning management system including text, videos, audio, graphics, and gaming simulations. Each module has an online quiz to complete (five in total).


24/7 Content Access

Content is accessible to you online 24 hours a day for 90 days. Intenta Digital's instructors are available to answer any questions via online training chat.


Learning Outcomes:

After this training, graduates will be able to:
• Demonstrate an understanding of gaming, social cultures of gaming, gamer identity, human-game interaction, benefits of gaming, and player motivations for gaming.
• Recognize: ‘addictive by design’ technology that exploits cognitive biases, gambling mechanics in gaming, and harms of gaming.
• Identify comorbidities, risk factors (vulnerabilities) and protective factors.
• Understand WHO ICD-11 criteria for gaming disorder, DSM-5 criteria for IGD, most common screening tools, and a pragmatic model of gaming as behavioral addiction along a gaming continuum.
• Understand evidence for current intervention strategies (e.g. cognitive-behavioral); review practical strategies in treating clients, including the key importance of the therapeutic relationship.
• Apply practical intervention skills and tools in working with clients and families, specific considerations, and a common pitfall, in implementing interventions with people who struggle with gaming problems.
• Assess a client, evaluate the context and develop an intervention plan.



Prices

The price listed reflects a full Individual payment. Other pricing options are available for this training.

• Individual Payment Plan - $249
• Annual Membership - $350 per year

For further information, please visit Intenta Digital website.


Facilitator

Cam Adair
Widely hailed as a leading expert on video game addiction, Cam Adair is best known as the founder of Game Quitters, a support community for gamers from 95 countries. In 2017, he was named one of Canada’s Leaders in Mental Health.

Dr. Jay Berk
Dr. Jay Berk PhD is a licensed psychologist with extensive clinical expertise in treating gaming disorder. He is a published author on Electronic and Gaming Addiction and a Child & Adolescent Social Skills Specialist who developed the REBOOT program at Grand River Academy.

Heather Luna-Rose
Heather Luna-Rose, MEd. CCTS, has taught Child and Youth Development, and has worked with youth, LGBTQ+ and marginalized people experiencing addictions and trauma for many years.


Training Curriculum

Five modules that address the psychology of games, screening for gaming issues, gaming counseling skills and case formulation.


The Program Includes:

• Five (5) Learning Modules, reflection questions and quizzes to test the learners knowledge of the concepts and material.
• Module Six (6) is a final assignment where the learner applies the course material to their existing clinical skills in a practical case formulation.
• The learner will need to complete the quizzes and obtain a Pass on the Final Assignment to obtain your “Proof of Completion” certificate.

Module 1: Games & The Gaming World
Module 2: Hook, Habit, Hobby
Module 3: Gaming Disorder: A New Behavioral Addiction?
Module 4: Context
Module 5: Working with People
Module 6: Case Formulation


Credit

15 Education Credits
Credit may be available for this training and may vary by country or institution. Please verify eligibility with Intenta Digital.

Training | Gaming Disorder Clinical Training

  • Paid
Intenta Digital

Intenta Digital helps make gaming safe and healthy. They provide lessons, training, and advice to support good gaming habits and mental well-being.



Eduye Product ID: 41429

Price and shipping costs are indicative. Please click on the buy button to see the exact price.

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