Lesson Idea | Computational Thinking
For this activity, no instructions are provided. Instead, students will use examples of what imaginary players have done to figure out how to play the game. This lesson gives students the opportunity to practice the four arts of computational thinking (decomposition, pattern matching, abstraction, and algorithms) in one cohesive activity.
Teaching Summary
Getting Started - 15 minutes
1) Vocabulary
2) Figuring it Out
Activity: Computational Thinking - 25 minutes
3) Computational Thinking
Wrap-up - 10 minutes
4) Flash Chat - What did we learn? 5) Vocab Shmocab
Assessment - 5 minutes
6) Computational Thinking Assessment
Lesson Objectives
Students will:
- Analyze information to draw conclusions
- Match identical portions of similar phrases to match patterns
- Identify differences in similar phrases and abstract them out
Lesson Idea | Computational Thinking
- Free
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