Gaming as a hobby
Gaming as a hobby, sport or educational tool has become an integral part of society.
Looking at primary education, a 2019 study shows that 89% of children play games. Of these, 38% play daily. Boys play more than girls. After primary school, gaming decreases. Only 19% of 16-year-olds still play daily. (Source: gameninfo.nu of the Trimbos Institute)
Benefits
Although many parents struggle with their child's gaming behavior, research has shown that gaming has many benefits. Besides being a way to relax and have fun, it offers cognitive, motivational, emotional and social benefits. So gaming is not necessarily bad, provided it is done responsibly. And that is exactly what House of Esports aims to achieve with Gamen in de Maatschappij.
Link with a healthy lifestyle
The starting point is that children are intrinsically motivated to improve at a game. This attitude is used to teach them knowledge and skills related to lifestyle in a playful way. In this way, the teaching package links the cognitive, motivational, emotional and social benefits to knowledge and skills related to a healthy lifestyle. Anyone who sleeps well, eats healthily and gets enough exercise will perform better in all areas than someone who does the opposite. By making children aware of this at an early age, they learn to maintain a good balance between gaming and their other activities. They learn how a healthy lifestyle affects their daily functioning and gaming skills.
The teaching package
The teaching package consists of 18 lessons on gaming and a healthy lifestyle, each lasting 1–1.5 hours. Each lesson is supported by a PowerPoint presentation and a teacher's guide. Students receive workbooks.
PlayStations or Nintendo Switches are needed to practice gaming skills.
The complete hardware and software package, including screens, controllers, cables and the games Mario Kart and Boevenjacht, can be rented from House of Esports.
The lessons can in principle be taught independently if you are comfortable with gaming and the hardware. If not, the lessons can also be taught by House of Esports staff if desired. A train-the-trainer program is also available.
Lesson structure
Each lesson starts with the GameGym warm-up. Time to get moving. This is followed by an instruction and theory section using the PowerPoint presentation. The children work with their workbooks during this part.
After that, it is time for gaming and coaching. The children also learn to coach one another. The lesson ends with a reflection on the lesson. A healthy eating or drinking break can optionally be scheduled.
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